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AI Insights · Timothy · July 2025

Top Boxing Games Performance in Europe, Q2 2025

Explore the performance of the top boxing games on a unified platform in Europe during Q2 2025, featuring insights on downloads, revenue, and active users from Sensor Tower.

Top Boxing Games Performance in Europe, Q2 2025

In the second quarter of 2025, the top boxing games on a unified platform in Europe showcased varied performance metrics. Here's a detailed look at their trends based on data from Sensor Tower.

I, The One - Fighting Games by Azur Interactive Games Limited saw a fluctuating trend in weekly revenue, peaking at around $710 in early June. Downloads were robust, reaching a high of 80K in mid-May, while active users climbed to a substantial 281K by the end of June.

Boss Fight. from BoomBit, Inc. experienced steady growth, with revenue reaching $792 in mid-June. Downloads peaked at 72K during the same period, and active users consistently increased, closing the quarter at approximately 739K.

Real Boxing 2 by Vivid Games S.A. maintained a steady revenue stream, peaking at $4.2K in early May. The app's downloads showed a resurgence towards the end of the quarter, reaching 46K, while active users increased to nearly 88K.

Arm Wrestling Master by GOODROID, Inc. showed a decline in downloads, starting at 48K and dropping to 14K by the end of June. Active users decreased slightly, stabilizing around 198K.

Merge Ragdoll Fighting from AI Games FZ recorded minimal revenue throughout the quarter. Downloads saw a moderate peak at 27K in late May, and active users rose to 159K by the quarter's end.

For more detailed insights and data, visit Sensor Tower. This data provides a comprehensive view of the boxing game landscape across Europe, highlighting the dynamic nature of app performance in this category.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025